When Minecraft first came out I immediately dismissed it because of its 8-bit-like graphics. I admit I’m kind of a graphics snob. Having spent quite a bit of money on building my gaming rig to play the latest games in glorious “High Definition” with all of the parameters set to high, a game that defaults to huge cubes filled with low-res textures was not my idea of a fun experience.
Recently though the game has exploded on iPads everywhere. All my kid’s friends were playing it and pretty soon my kids were begging for me to install it on their iOS devices.
So I did… and oh my goodness… The things they build in this little virtual world of theirs are amazing: Roller-coasters, castles, houses, trap-doors, hidden tunnels, etc.
As a ex-Second Life junkie I know first hand the appeal of building three dimensional objects in virtual worlds. The iOS version of Minecraft is a much simpler version of a Second Life sandbox. And kids relate quickly to building things with blocks that have some virtual material attributes to them. It’s almost like a digital Lego set, except that different blocks have different behaviors you can assign to them.
It’s really interesting to me to watch my kids play in this simple virtual world. Perhaps the self-imposed limitations of the game are what make it more approachable than say Open-SIM, which is an open source version of Second Life. Maybe those limitations, and the fact that your builds in Minecraft are toy-like, is what makes it so appealing to children in particular.
I’m just amazed at how these virtual playgrounds resemble the Lego sets we grew up with… Except now they’re virtual and you can literally play (in 1st person) in the set world that you’ve built.